Wtfast premium account 2017 Archives

Wtfast premium account 2017 Archives

wtfast premium account 2017 Archives

wtfast premium account 2017 Archives

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  1. Wtfast Xbox

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Wtfast Xbox

Wtfast 2017 Free Download With Premium Account Free Download Wtfast Crack is the Gamers Private Network, a global data range designed specifically for MMO Gamer. It ensures the optimum transmission of your very own game data between your PC and the Game Server. WTFast provides a free client download that connects one to the GPN (Gamers Private Network) when you want to have fun with it. It gives we the ideal game connection and a competitive advantage – boosting your game speed, decreasing your game disconnects, response deviation & lag. GPN (Gamers Private Network) is substantially different than another type of network solution. Wtfast just optimizes game hookup information, and never masks or changes your IP address or network options in any way.

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Pingzapper/WTFast on Classic Conquer Veterans

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Discussion on Pingzapper/WTFast on Classic Conquer Veterans within the CO2 Private Server forum part of the Conquer Online 2 category.

08/14/2019, 04:18  
elite*gold: 12
Originally Posted by DuDe_eg
I'm from Egypt and I use Pingzapper/WTFast to decrease delay and it works really good for me, but on CCO Veterans they have a loader that enforces protection and this loader won't let me use Pingzapper or WTFast. Also, that's what the owner told me when I brought this up

"Wtfast is not working because it is using their own IP address to connect the client to the game server, if you can get the loader to connect with the same IP address as the one you are using to connect to the game, the problem would be fixed."

So is there any way I could get this to work ? (sorry if this is in a wrong section or doesn't comply with the forum rules)
The answer is yes, but that requires IP address spoofing. Real question is what horseshit anticheat do they think they're doing by detecting multiclients by IP address. Solution: try playing a server that has real programmers as the server owners, like in the case of Primal CO. That classic veterans garbage isn't worth the effort over.

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wtfast premium account 2017 Archives

High ping + packet loss

I posted a new thread but it's in the wrong forum so I'll add my comments in here .

hopefully more useful info than just the bulk reports of ping issues.

For  past weeks I have been logging ping data to the WG server in SG from my location in Australia (Brisbane) and still seeing quite regular packet loss. Ping is *reasonably* stable and rises during peak hour which I would expect as congestion on the main pipe will lead to that. Also to other targets in Sg for comparative assessment.

​1. Packet loss only is occurring on connection to the WG Server.

2. The ping to other Sg targets is similar to the WG server.

​3. The ingame ping is not reflective of monitored ping at times where Network issues exist (its higher)

​[EDIT: just thought I should mention ping plotter won't be accommodating server-side activity in it's ping calaculations whereas the ingame ping may well do so which would explain the difference.]

The packet loss appears inconsistent and across multiple routers/nodes. That suggests it may not be a specific hardware issue at one  intermediate node (as we saw in NA years ago with the charlotsville Level 3 router being a lame duck). 

I was experiencing gameplay issues and wanted to see if they aligned with the periods of packet loss being logged or high latency.

I am now keeping track of periodic "lag" in game which is occurring at times when no packet loss is being logged.

Gameplay problems:

​1. loss of sync / run on where tank is not controllable and or freezes then skips forward.

2. ghost rounds and or fire delays

3. worst cases disconnection.

4. ping ramping up and down outside the normal range for time of day [off-peak I get 120-130, peak 130-140.  Abnormal I am considering ranging to 130-160+].

- I will note the highest consistent variance is occurring at​ ( which is the node WG Server attaches to (1st hop). When I monitor this node I get the same packet loss I get tracking the WG server.

​- there is a correlation between the above router demonstrating increases in variance (delaying traffic or congestion) and the packet loss being registered at other routers/nodes.

- If I monitor the 2nd hop from WG server I get no packet loss recorded (I.e. the above IP is likely the culprit or the server).

WG may deny this is a server issue - and it may not be (I can't rule it in or out to be certain). I'd like some more specific feedback though regarding the behaviour of the IP I listed above as it is patently not giving good returns. Also, what steps are being taken to resolve this as it has not been resolved properly.

It's the WG anniversary and it would be wonderful to feel confident spending my money on the game but having problems like this lagging along ( )  makes my motivation to "invest" more rather diminished.

Supporting points:

1. Others I am on discord/TS etc with in Au, NZ and some Asian players are reporting same ingame issues.

2. I have had Telstra investigate my link to my exchange (I'm on HFC... not NBN yet thankfully!). I will continue speaking with their back of house Tech support to see if issue can be localised as they have more tools.

3. My PC is an excellent system and there are no configuration issues at cause that I can determine. Only mandatory windows updates recently which have not been coincident in timing with game problems.

I have not uploaded the data I've been recording. Don't see a point at this stage.

Edited by Quasinerdo, 24 April 2017 - 07:43 PM.

KraftLawrence - "Don’t be that guy camping and doing nothing while your team dies on another flank – then farm 3k damage and complain your team sucks. That guy is the worst."

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